Website for Change
February 21, 2008
I am planning on creating a website that will reach out to issues about global warming and to make an awarness of global warming factors. Ot will be a members sight where people can talk and comunicate on a global network and share ideas with eachother. It will also feature a donation option and 100% of all proceeds will go to fighting global warming and conributing to the cause.
Websites in the realm of GD
February 14, 2008
http://www.specialtybottle.com
Labels with Label Specs for all sorts of Packaging http://www.myownlabels.com
Packaging Boxes and materials http://www.papermart.com
Revised Heller Reading
February 14, 2008
Steven Heller’s becoming a digital desiner book gives great insight on ones future in becoming a succesful digital designer. He shows the correlation between different oppertunities one might have in the digital arts realm. One section he writes about, Chapter 4, Designing for Growth. I found this particular section very interesting for many reasons. At first, he talks about various forms of “dying communication”. What I mean by this is the dying aspects of a designer to represent themselves. This can be in different forms of media. He talks about the main two dying forms he has expierienced which include self-representational websites, and web blogs. Now its not that every self-representational web site has the same dying factor, but they don’t update to date recent information and when that happens it just creates history, not present. I found this very interesting for many reasons. I do in fact feel the same way with correlation to my work. I don’t really think that my old ideas for anything will come to life without implimenting new ideas or even attempt to explore the old ideas. Without nerw insight and thought, an idea is dead, and will stay that way until a new approach is involved in a thought provoked process. One of the main points that he has learned he states that it’s almost like a digital garden. That meaning it has the potential to either make a flourishing growth in every aspect, or make a potential flop in the realm that sunlight doesn’t reach your garden (meaning no one sees what you are presenting). I really do agree with his insights when comparing the digital garten of flourish and flop. I see where he is going for if you dont keep yourself in the present, you will be left in the past.Next he talks about the realm of the good way, and the good enough way. This could in fact go hand in hand with the garden idea he talks about, but goes into true detail. He talks how certain companies really know what is going on in the “present” and update the “present”, and how some companies do enough research to just to see the official “present” and go no further than that. It is the companies who go the distance which really make it in the business. He mentions google, a company with a name that not a word, but thrives on consumer attention. How? Well that is for us to point out. He points out that their are your finished businesses, and those who have done ever bit of research and then went out and posted their site. Well, google has done its research and researched well in the best to say that they should point out the “unfinished” businesses. They have created a search engine which pays for clients to post their unfinished businesses in oorder to make their website at the peak of popularity. The only catch is, they pay google for the highest rated searches. Meaning that if they want to be seen, they have to pay the big bucks. Smart? Hell yes it’s smart. They are one of the top ten rated websites in the world, and all they are is a search engine. WHAT! Search engine? Remember ask jeeves. Well apparently jeeves wasn’t asked enough, or he just did’t care enough because everyone is using google, not jeeves. In this he lists three reasons for google being succesful. Numer one is that what does work, works very well. Number two being that every interface of google is very simple. Easy to navigate, no extras. This makes it easy for your “older” interface user just getting introduced to the realm of the internet. The third reason for sucsess point at the users feel like they are a part of something new and exciting. Or in other words, they are part of an adventure (Knowing that all adventures involve bumps of some sorts). Meaning that they actually know that they will run into faulty sights, but they go for the ride anyways. Next part he mentions is for yourself to present effective collaboration. Without it; you can’t communicate in any way. This is essential when presenting yourself in any kind of way. You are showing the world what you represent. If you don’t want to represent that, then don’t post it. Don’t do something unless you are positive to get a positive result. Simply put, but necessary.When speaking of collaboratiton you have to mention the factor of the “team collaborate”. When refering to the team in the most common setting, he mentions that advertising is the most likely setting you will be accustomed to.
Heller Reading; Looking for the Future, not the Present!
January 15, 2008
Steven Heller’s becoming a digital desiner book gives great insight on ones future in becoming a succesful digital designer. He shows the correlation between different oppertunities one might have in the digital arts realm. One section he writes about, Chapter 4, Designing for Growth. I found this particular section very interesting for many reasons. At first, he talks about various forms of “dying communication”. What I mean by this is the dying aspects of a designer to represent themselves. This can be in different forms of media. He talks about the main two dying forms he has expierienced which include self-representational websites, and web blogs. Now its not that every self-representational web site has the same dying factor, but they don’t update to date recent information and when that happens it just creates history, not present. I found this very interesting for many reasons. I do in fact feel the same way with correlation to my work. I don’t really think that my old ideas for anything will come to life without implimenting new ideas or even attempt to explore the old ideas. Without nerw insight and thought, an idea is dead, and will stay that way until a new approach is involved in a thought provoked process. One of the main points that he has learned he states that it’s almost like a digital garden. That meaning it has the potential to either make a flourishing growth in every aspect, or make a potential flop in the realm that sunlight doesn’t reach your garden (meaning no one sees what you are presenting). I really do agree with his insights when comparing the digital garten of flourish and flop. I see where he is going for if you dont keep yourself in the present, you will be left in the past.Next he talks about the realm of the good way, and the good enough way. This could in fact go hand in hand with the garden idea he talks about, but goes into true detail. He talks how certain companies really know what is going on in the “present” and update the “present”, and how some companies do enough research to just to see the official “present” and go no further than that. It is the companies who go the distance which really make it in the business. He mentions google, a company with a name that not a word, but thrives on consumer attention. How? Well that is for us to point out. He points out that their are your finished businesses, and those who have done ever bit of research and then went out and posted their site. Well, google has done its research and researched well in the best to say that they should point out the “unfinished” businesses. They have created a search engine which pays for clients to post their unfinished businesses in oorder to make their website at the peak of popularity. The only catch is, they pay google for the highest rated searches. Meaning that if they want to be seen, they have to pay the big bucks. Smart? Hell yes it’s smart. They are one of the top ten rated websites in the world, and all they are is a search engine. WHAT! Search engine? Remember ask jeeves. Well apparently jeeves wasn’t asked enough, or he just did’t care enough because everyone is using google, not jeeves. In this he lists three reasons for google being succesful. Numer one is that what does work, works very well. Number two being that every interface of google is very simple. Easy to navigate, no extras. This makes it easy for your “older” interface user just getting introduced to the realm of the internet. The third reason for sucsess point at the users feel like they are a part of something new and exciting. Or in other words, they are part of an adventure (Knowing that all adventures involve bumps of some sorts). Meaning that they actually know that they will run into faulty sights, but they go for the ride anyways. Next part he mentions is for yourself to present effective collaboration. Without it; you can’t communicate in any way. This is essential when presenting yourself in any kind of way. You are showing the world what you represent. If you don’t want to represent that, then don’t post it. Don’t do something unless you are positive to get a positive result. Simply put, but necessary.When speaking of collaboratiton you have to mention the factor of the “team collaborate”. When refering to the team in the most common setting, he mentions that advertising is the most likely setting you will be accustomed to. Then he’s goes on to mention the presentation process, or in other words showing clients exactly what you are doing. Telling or explaining to them (breaking down) the process of what they really want (the client). This process is broken down into tow different major aspects. This includes the Engagement manager, and the Project manager aspect. The Engagement manager aspect deals with the primary client contact for the project and is responsible for understanding and representing the client’s needs, as well as working within the client’s budget. Often work will be presented to the engagement manager before it is given to the client. The other major aspect includes the Project Manager. This person is responsible for the day-to-day operation 0f the project, including scheduling, taking notes at meetings, and making sure everyone has the resources they need. The project manager is sometime also referred to as a producer. These two contribute to the clients needs the most talking and communicating with them in particular one-on-one. He goes on to say that in design-and particular digital design-collaboration is the heart of creative activity. The interrelationship of two or more people in search of a common goal is about the most fulfilling of creative experiences. I agree with this reaction completely but in my own expierience in resulting to this had led me to believe it’s is not as easy as it sounds. Meaning that when someone will ask of six results and you hand them to him/her; he or she will most generally choose that design in which you have worked the least on (which disgusts me in general). In other words looking at a designers work with non-designers eye. To a designer, this is repulsive (I hate to use those words, but is true). Think about creating a well laid out process, two-hundred thumbnails, and getting the result of “I don’t really like that”. Probably not the result any designer wants to here. This is however the reality of the matter. Sometimes your client looks at what they were learned to see and not what a designer has been taught. Sounds simple but four years of training puts a hard damper on your spirits (This is what I have been told). But then after this happens I have been told that you have to move on with it even though what you want is completely different from what your client wants. It may make you upset inside, but who cares what you think (That even hurts my own feelings to say, but true). I’m am technically their for the client, and them alone. I am not their for my own needs and a designer really has to grasp and understand that. If they don’t, then a designer should be in a non-client based needed market. Your purpose is to please in any way possible. This does not mean that you want to say Oh No!, you want this solution because it means this, this and this and then push the idea. Thats when it stops. YOU DON’T PUSH. If the client doesn’t lie it, don’t push it. That meaning if you push them to an uncomfortable state, you are out of a job, with a bad feedback report to follow. When talking with designers this is just how it is in the real world. They explained to me that this is life, and sometimes you just can’t teach people in a single sitting about design. All of this I understand, even though hard to fathom makes sense. I wouldn’t understand the whole process if explained to me as a non-designer. All I can respond about this is I’m am truly sorry for non-designers out their, and you should really grab yourselves the “book of knowledge”. Well actually on the other hand, maybe you shouldn’t. Yea, never mind, it will just drive you crazy as it has made me!